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Chase to Nowhere

I'm hard at work on my year long senior capstone. Here I will be posting updates. My focus on the film is lighting, texturing, and managing the timeline, but I am still responsible for all the modeling, rigging, and animation. *update* I have since recruited two animators to my team so I can put more of my effort into set dressing. The film will be rendered in Unreal Engine. The story focuses on a zany chase sequence between an alligator and a bug as they fight over a teddy bear.

Fully Rendered Animated Short

First pass of texturing of bug, I want to work on the wings a lot more and edit the AO under the eyes a bit.

First pass of texturing of bug, I want to work on the wings a lot more and edit the AO under the eyes a bit.

First pass on textures of the alligator. Received critique on tongue and stomach texture.

First pass on textures of the alligator. Received critique on tongue and stomach texture.

Second pass on alligator textures.  Made a cute version of eyes as well to use with happier emotions.

Second pass on alligator textures. Made a cute version of eyes as well to use with happier emotions.

Making sure the rig works in Unreal and messing around with lighting as I am still learning Unreal.

Making sure the rig works in Unreal and messing around with lighting as I am still learning Unreal.

Messing around with lighting in Unreal.

Messing around with lighting in Unreal.

Newt Textures in Substance

Newt Textures in Substance

Newt Base Color (top view)

Newt Base Color (top view)

Cactus model with textures.  Looking to potentially add spikes in the future because it looks like a cucumber without them.

Cactus model with textures. Looking to potentially add spikes in the future because it looks like a cucumber without them.

Rough texturing of the bear.  Not a fan of the bright bow tie so I want to play with that and also want to edit the texture around the ear.

Rough texturing of the bear. Not a fan of the bright bow tie so I want to play with that and also want to edit the texture around the ear.

Gun Textured. Modeled by https://nicmiccul.artstation.com/

Gun Textured. Modeled by https://nicmiccul.artstation.com/

Cannon textured in Substance.

Cannon textured in Substance.

Hat Substance textures.

Hat Substance textures.

Hat improved after feedback by making the strap leather.

Hat improved after feedback by making the strap leather.

Desert Look Development

Desert Look Development

Mushroom first pass of texturing.  Looking to add more designs to the top.

Mushroom first pass of texturing. Looking to add more designs to the top.

Lava Look Development

Lava Look Development

Lighting look dev.

Lighting look dev.

Desert Lighting

Desert Lighting

Render Shot test

Render Shot test

WIP title Card

WIP title Card