Making the most of quarintine by trying out some new lighting and texturing techniques in Arnold. I messed around with Subsurface Scattering and material coats.
Beauty Render of Goob
Original concept by @aveline_stokart
Digitally painted background
Wireframe
Initial Lighting
Subsurface Scattering first pass
Texture with no SSS
Subsurface scattering with texture
Render
Blue Sky Alternative