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Goob

Making the most of quarintine by trying out some new lighting and texturing techniques in Arnold. I messed around with Subsurface Scattering and material coats.

Beauty Render of Goob

Beauty Render of Goob

Original concept by @aveline_stokart

Original concept by @aveline_stokart

Digitally painted background

Digitally painted background

Wireframe

Wireframe

Initial Lighting

Initial Lighting

Subsurface Scattering first pass

Subsurface Scattering first pass

Texture with no SSS

Texture with no SSS

Subsurface scattering with texture

Subsurface scattering with texture

Render

Render

Blue Sky Alternative

Blue Sky Alternative